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Stolen Time, game environment concept, teaching demo
The final composition, with light mood

The final composition, with light mood

Breakdown Video

Base colors without light sources

Base colors without light sources

Sketch outline

Sketch outline

Color moods exploration

Color moods exploration

Layout exploration

Layout exploration

Layout exploration

Layout exploration

Layout exploration

Layout exploration

Character sheet, The Chosen One and The White Egrette

Character sheet, The Chosen One and The White Egrette

Character sheet, The Chosen One

Character sheet, The Chosen One

Environment early concept sheet, Double Moon, platform and obstacle

Environment early concept sheet, Double Moon, platform and obstacle

Environment early concept sheet, Double Moon, platform and obstacle

Environment early concept sheet, Double Moon, platform and obstacle

Environment early concept sheet, Double Moon, platform and obstacle

Environment early concept sheet, Double Moon, platform and obstacle

Reference for pipes, my own photos

Reference for pipes, my own photos

Reference for pipes, my own photos

Reference for pipes, my own photos

Stolen Time, game environment concept, teaching demo

This project represents a teaching demo from my academic course with Uppsala University from Sweden. Throughout a 10-week introductory course (Year 1 of study) in visual and graphic design students were introduced to both theory and practice behind the conceptualization of a 2D platformer game. The aim of the course was to present visual communication pipelines and workflows covering stages such as idea generation, planning, layout to the final 2D concept.

Conceptual Game: Stolen Time
Player: The Chosen One, a spartan warrior
World: Double Moon
Story pitch: Evil minions stole the planet’s time and now, The Chosen Warrior seeks to recover the Clock.

CHARACTER CONCEPT:
https://cristinazoica.artstation.com/projects/48g3m1

USER INTERFACE CONCEPT:
https://cristinazoica.artstation.com/projects/zOe0am

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