This project represents a teaching demo from my academic course with Uppsala University from Sweden. Throughout a 10-week introductory course (Year 1 of study) in visual and graphic design students were introduced to both theory and practice behind the conceptualization of a 2D platformer game. The aim of the course was to present visual communication pipelines and workflows covering stages such as idea generation, planning, layout to the final 2D concept.
Conceptual Game: Stolen Time
Player: The Chosen One, a spartan warrior
World: Double Moon
Story pitch: Evil minions stole the planet’s time and now, The Chosen Warrior seeks to recover the Clock.
USER INTERFACE CONCEPT: