Stolen Time, Character concept, teaching demo
Final Concept, The Chosen One, Spartan Warrior who needs to recover the Stolen Time

Final Concept, The Chosen One, Spartan Warrior who needs to recover the Stolen Time

Color concept for the Chosen One

Color concept for the Chosen One

Orthographic views

Orthographic views

The Chosen One and the White Egrette

The Chosen One and the White Egrette

Color concept for the Chosen One

Color concept for the Chosen One

Stolen Time, Character concept, teaching demo

This project represents a teaching demo from my academic course with Uppsala University from Sweden. Throughout a 10-weeks introductory course (Year 1 of study) in visual and graphic design students were introduced to both theory and practice behind the conceptualization of a 2D platformer game. The aim of the course was to present visual communication pipelines and workflows covering stages such as idea generation, planning, layout to the final 2D concept.

Conceptual Game: Stolen Time
Player: The Chosen One, a spartan warrior
World: Double Moon
Story pitch: Evil minions stole the planet’s time and now, The Chosen Warrior seeks to recover the Clock.

USER INTERFACE:
https://cristinazoica.artstation.com/projects/zOe0am

BACKGROUND CONCEPT:
https://cristinazoica.artstation.com/projects/lxY11G

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