Stolen Time, game screen concept, teaching demo
Title Screen concept

Title Screen concept

World Intro Screen Concept

World Intro Screen Concept

Logo concept sketches

Logo concept sketches

Start Buttons concept sketches

Start Buttons concept sketches

Start Buttons concept sketches

Start Buttons concept sketches

Stolen Time, game screen concept, teaching demo

This project represents a teaching demo from my academic course with Uppsala University from Sweden. Throughout a 10-weeks introductory course (Year 1 of study) in visual and graphic design students were introduced to both theory and practice behind the conceptualization of a 2D platformer game. The aim of the course was to present visual communication pipelines and workflows covering stages such as idea generation, planning, layout to the final 2D concept.

Conceptual Game: Stolen Time
Player: The Chosen One, a spartan warrior
World: Double Moon
Story pitch: Evil minions stole the planet’s time and now, The Chosen Warrior seeks to recover the Clock.

CHARACTER CONCEPT:
https://cristinazoica.artstation.com/projects/48g3m1

BACKGROUND CONCEPT:
https://cristinazoica.artstation.com/projects/lxY11G

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